Mobile app development
Most apps lose the majority of their users within a week of install. Almost none of that is about features.
The phone is a hostile environment
Your web app runs on a laptop, on wifi, with a user who is sitting down and paying attention.
Your mobile app runs on a four-year-old device with 6% battery, on a train, through a tunnel, held in one hand, while its owner is also doing something else. It's competing for space with eighty other apps and the delete button is two taps away.
Building for that means caring about things that don't appear in a feature list: how it behaves when the connection drops mid-action, how long the first launch takes, whether it drains battery, whether it works with one thumb. Those decisions determine retention far more than the roadmap does.
What we build
- Consumer apps
- Products that live on a home screen and have to keep earning that place.
- Field and enterprise apps
- Tools for people working away from a desk: inspections, deliveries, service calls, stock counts, site reports.
- Companion apps
- Mobile front ends for platforms you already run.
- Offline-first apps
- Software that keeps working in a basement, a warehouse, or a regional dead zone, and syncs cleanly without losing or duplicating anything when it reconnects.
Native or cross-platform: the honest version
We'll make a recommendation after discovery, and we'll frame it in terms of your budget and roadmap rather than in terms of frameworks. If cross-platform serves you, we'll say so — it's the cheaper project and we'd still rather you had the right one.
- Cross-platform (React Native, Flutter)
- suits most apps. One codebase, both platforms, meaningfully lower build and maintenance cost, and performance that's indistinguishable to users for the large majority of products.
- Native (Swift, Kotlin)
- is worth the extra cost when you're leaning hard on the device: heavy camera or AR work, sustained background processing, complex Bluetooth, or platform features you need on release day rather than when a bridge library catches up.
The two-thirds rule
Shipping the app is roughly two-thirds of the work. We also handle the rest:
App Store and Play Store submission · Store listing copy and screenshots · Review rejections and resubmission · Push notifications · Crash reporting and analytics · OS version upgrades · Phased rollouts and release management
Before you ask.
A focused first version typically takes `[10–16 weeks]` from kickoff to store approval. Hardware integration or heavy backend work extends that, and we'll say so during discovery rather than during month three.
Web App Development
Every web app is fast on day one. We build the kind that's still fast on day nine hundred.
Software DevelopmentUI/UX Design
Most design doesn't fail in the design. It fails in the handover, where the beautiful file meets the loading state nobody drew.
Software DevelopmentAPI Development & Integration
Integration is where estimates go to die. Usually because the estimate assumed the other system behaves.
Tell us what you're trying to build.
A 30-minute call, no charge and no pitch deck. Describe the problem and we'll tell you how we'd approach it, roughly what it costs, and whether we're the right team for it. If we're not, we'll say so.
30 minutes · No charge · No deck
